The wind is shown before every throw, so a miss is always yours to fix. Miss three and the night ends. One thumb, portrait, no sound needed — an attempt takes two to four seconds, which is about the length of a red light.
Get it on the App Store iPhone · iOS 16+Free. One optional unlock, paid once, opens every other place.
Drag back and let go. Direction sets where it lands, length sets how far. There is nothing else to learn.
It is on screen before you commit, and it is locked the moment you release. The game never changes it mid-flight.
Then the night ends and you see two numbers: your best, and this run. One tap starts another.
One daily challenge, the same lanterns and the same winds for everyone, one attempt. It visits a different place each day, and it is free to play wherever it lands — including the places you have not unlocked.
Scores go to a Game Center leaderboard that resets with the board, so the table only ever holds runs on the same night you played.
Emberwick collects nothing. There is no account, no analytics, no advertising identifier and no server to send anything to. Your best scores, the place and difficulty you last chose and your haptics setting are stored on the device by the app itself.
Purchases are handled entirely by Apple. The developer never sees a payment detail. Full policy: privacy policy.